I'm trying to figure out a good workflow for setting up the compositor for animations.
When I make still images, I render at high-quality first, then touch things up with the compositor. With this workflow, the time-hungry stuff (i.e. the rendering) happens at the beginning, then I tweak the dials in the compositor at the end until it looks good.
For animations, it seems that the compositor should be set up and finalized at render-time, when the series of stills are saved out.
I'd like to adapt my still-image workflow to developing animations. I can imagine saving out the raw animation renders first (takes a long time), then filter all of the fames through the composite nodes at the end (relatively quick).
The compositing and the rendering should probably happen in the same .blend file, because it would nice to use the animation drivers for compositing values.
Is there a nice way to achieve this?