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I have a cylinder mesh like this: enter image description here

And I want to distribute a bunch of rectangular meshes around it evenly. This isn't evenly distributed because I manually duplicated and rotated my rectangular meshes around the cylinder.

enter image description here

How do I make it even around the cylinder mesh and match the rotation?

Thank you!

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2 Answers 2

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Put the 3D cursor at the center of the cylinder (probably the center of your scene so you can simply press ShiftC), choose Transform Pivot Point > 3D Cursor:

enter image description here

Then select the rectangle mesh, press ShiftDR30 (if you need 12 duplications) Enter and then ShiftR (repeat) as many times as needed:

enter image description here

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if you are not sure how many cylinders you need or if you want to have that dynamically/procedurally, you can use this node setup in geometry nodes:

enter image description here

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