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I try to reproduce this animation of horikawa.j with Geometry Nodes, which I discovered on Instagram.

enter image description here

The original creator says that this was solved with Transfer Attributes.

Source: Rotating boxes with Geometry Nodes

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Unfortunately I can't understand from where which attribute should be transferred here, but if you're interested in another solution as well, this 100% procedural example might help you:

enter image description here

  1. Here I first create a cube, whose sides I extrude and then combine with the node Mesh Boolean and scaled version of the cube so that I am left with a wire mesh.

  2. I instantiate this mesh at a single point offset by the size of the cube. The reason I do this is because I can easily rotate the instance around a given point afterwards.

  3. Then I feed the current frame into the node Map Range which returns a rotation between $0°$ and $180°$ (in radians!). You can alternatively solve this using the node Float Curve. This value then controls the rotation of the cube.

  4. Finally, I flip the cube, and rotate the resulting objects twice by $90°$ in different directions.

enter image description here

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  • $\begingroup$ Thank you very much, that's exactly what I was looking for ! Your process is very efficient to make loops $\endgroup$
    – noob_01
    Commented Aug 11, 2022 at 7:36

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