So I had modelled a base mesh for a female game character I was modelling. However, I wanted it to be sculpted at some parts but overall low poly. So I did this:
I joined one vertex each of 3 edge loops and dissolved the remaining edges of those loops.(similar to some hand modelling tutorials on YT) Now I'm extremely worried whether the body would work fine in my game. Can anyone please tell me whether I can use this topology in my game? If I cannot, then how can I improve this topology?
(This picture shows the buttock area of my model)