I created a base template for a bottle that will include different labels, seals, caps, and liquids, and want to have multiple options for each to choose from when rendering.
Bottle 1: brown liquid, square label, wood cap, no wax seal
Bottle 2: clear liquid, round label, purple cap, wax seal
So my questions are:
- Is there a way to stack various materials/objects that can then be selected when rendering?
- Is there a process or way to code a process to randomly select traits before rendering?
Here's an example of the bottle