I've installed my first addon, Bprojection.

When I tried testing it out on a copy of my original work it only had the option of add Bprojection plane?
I have a UV mesh of the object ready but I do not have a Multires Bake Displacement map because I do not have a multires modifier. How do I get a displacement map and how do I get Bprojection to work like this?

~the BProjection thing is at the bottom of the tool section in the bottom right corner:
enter image description here

  • 3
    $\begingroup$ judging by lack of response here, it seems those of us who've read this question haven't used the addon. Perhaps you might read through the support thread for the addon at BlenderArtists, where the addon author frequents. On the last page of that thread @craig_jones mentions that the addon is now slightly redundant and why. $\endgroup$
    – zeffii
    Aug 29 '13 at 10:24
  • 3
    $\begingroup$ Please explain "what you want to accomplish" rather than "how you want to accomplish it". (As zeffii hinted towards) BProjection is dead, due to the inclusion of stencil mapping. $\endgroup$
    – Aldrik
    Aug 29 '13 at 17:11
  • $\begingroup$ Well, what I want to accomplish is making a skin texture, that can carry onto cycles. What I mean by skin texture is, get very detailed parts of the skin like freckles and red areas around the nose and eyes, and a perhaps a blue hue near the eye bags. $\endgroup$
    – Nikki Park
    Aug 29 '13 at 18:10
  • 3
    $\begingroup$ This question appears to be off-topic because it is about an addon that is no longer actively developed, and for which the author recommends that you use the built in Stencil Mapper. $\endgroup$
    – zeffii
    Sep 1 '13 at 9:01
  • $\begingroup$ The addon should probably be removed from scripts lists too. $\endgroup$
    – zeffii
    Sep 1 '13 at 9:37

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