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Image 1 Image 2

how should I approach it if I want to apply a cover on a phone, I have used curves before but I don't know if it's possible to make it work like this, Rigging the cover might work but I feel like the object wouldn't be curved with that

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You can give a Curve modifier to your plastic film and move the curve:

enter image description here

Diagonally, just rotate the curve on Z:

enter image description here

Chris' hint: you can even add hooks to your bezier curves points and animate that hooks so even the curve's shape can be animated as well simultaneously.

enter image description here

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  • $\begingroup$ You don't by any chance have a nice snappy way to do this on a diagonal. as in the ref? I still find this a right-royal pain.. :) $\endgroup$ May 15 at 10:53
  • $\begingroup$ if you just rotate the curve it will go diagonally, is it what you mean? $\endgroup$
    – moonboots
    May 15 at 11:12
  • $\begingroup$ I've tried every which way. Goes haywire. Can you share the working diagonal version on pasteall or somesuch, so I can have a look at the object axes, etc, when convenient for you? It's driving me nuts. $\endgroup$ May 15 at 13:47
  • $\begingroup$ I've edited my answer, please check and tell me if this is what you want $\endgroup$
    – moonboots
    May 15 at 13:58
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    $\begingroup$ Thanks so much! I was trying to do exactly the same, but in Y. (rotate all by 90 in Z, apply rotation, switch Y for X in modifier). But that throws the relationship with the curve's tilt. The tilt then has to be set to 90 for it to work. (That will be the result of a cross-product, I guess) Lesson for me: always set up in Object/Curve X, $\endgroup$ May 15 at 15:46

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