I'm rigging a face! After doing some weight painting, I adjusted the bones so that their placement aligns better with the mesh. Unfortunately, the pose position now differs from the rest position, even though the character hasn't been posed yet. Even resetting the pose with
Clear Transform >
All doesn't seem to affect anything.
Upon doing some research, I've found that this likely has something to do with constraints. When I clear the constraints, the position is as it should be, but the rig breaks. However, I don't notice any difference between the pose position and the rest position under the "Bone Constraint Properties" panel. I know very little about constraints, so I don't know what exactly needs to be adjusted.
You can find the .blend file here!
How do I get this character's pose position to match the rest position? Thanks in advance!