I have a particle hair system distributing my grass models across a cylinder ground plane. The rotation orientation axis is set to the normals of the cylinder ground plane however when I animate the rotation of the cylinder the particles do not follow the same rotation and they fall flat. I need to use the hair system instead of an emitter so I can use turbulent forcefield to create wind. Any idea how to lock particle systems to the rotation of the ground plane?
1 Answer
Seems that my issue was entirely the Orientation Axis in the Rotation tab. Changed it to Velocity and my issue disappeared.