So say I have a texture like this
And I'd like to tile just one quadrant, like this. Using shader-editor nodes, and not touching the UV editor at all.
Without going into the UV Editor and changing the way the UV is laid out, how might I go about cropping into a section of a texture, and repeating that section using ONLY nodes and nothing else?
I've tried this
And while it seems to do something similar, it's not quite what I'm looking for. Anybody have anything that should work?
I'm not interested in questions of why I'm doing something like this or alternate solutions that don't involve nodes, as I have a very specific use-case and I've tried to simplify the problem as much as possible to make it easier to answer. This is what I need to do in this situation, I'm just looking for how to make it possible.
Thanks in advance.