Is it possible to implement such material in a blender? If so, I will be glad if you tell me how
Here's an example of how you can make (a reasonable facsimile of) that entire shape from only the material on a single (heavily subdivided) flat plane (in cycles). I'm not trying to be an ass (I swear), but this is just an example of one of the many, many ways to make such a material/object, and though probably not what you wanted, might be what you get if you aren't more specific with your question. Remember, there are thousands of ways to make a glass shader, each with their own nuances - it would be helpful if you could say what it is about the glass in the example image that you find unique or special. Additionally, since the effect is refraction based, it would also be helpful to know what your model looks like - for example, does it have actual thickness (mesh topology), fake thickness (like from a solidify modifier), or really fake thickness/depth, as in the example below. Again, I'm not trying to be mean (there is no intonation through text, so it can seem that way), but these are things to remember when asking a question to people who could interpret it any one of a thousand ways. Regardless, enjoy the shader. Though it's probably useless, I'll still post an example file for anyone who wants to play with it.