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I've been learning blender but I cannot get past this problem.

I have this computer mouse shaped object here:

enter image description here

So here is my reference image:

enter image description here

What I'd like to do is make it as round as the given image (reference), I have tried methods like bevel and modifiers but those seem to not work.

Any help is appreciated, thanks!

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2 Answers 2

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perhaps use subdivision modifier. that way you are able to have more edges and vertices automatically making the mesh smoother instead of blocky

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  • $\begingroup$ Unfortunately, the west and east side of the object is thin, which is I do not want. $\endgroup$
    – FerbiZides
    May 14, 2022 at 11:53
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I kind of used the bevel tool and it gave a good result but other parts of the mesh were affected, I'll just ask that in another question.

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