I've recently realized that the videos I've rendered using the 2.8+ VSE are much more choppy than they should be.
For example, in this animation, there are supposed to be 11 frames total that should play in the animation.
However, when I render the frames in the VSE, the output video only has six frames. The animation still contains the start and end frames, but several throughout the animation are missing.
These animations are very short and are designed to be transitions for my game, so it's important they be smooth. I designed them to be 11 frames running at 30 fps, but the video output is just 6 running at 30 fps, and the result is not smooth enough.
And here are my video output settings
What's odd is that in the VSE preview, the animation is smooth and has all of its frames, but not when rendered.
Is it because of my video output settings? Does choosing "perceptually lossless" mean the VSE cuts some of the frames? I would think it would just compress each image a certain amount, not get rid of some of them.
Or is it encoding speed or something else?