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I've been trying to scatter pebbles across the dirt in my pot doing pretty much the same as I did by following donut tutorial by BlenderGuru.

The thing is, that for some reason my pebbles won't appear on the surface?

enter image description here

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    $\begingroup$ Hi Please use a title that reflects the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue so that users can at a glance understand what your post is about. Use the edit link below your post and avoid anything not strictly essential to the post. Remember, your title is the first thing potential visitors will see, and makes your question findable for future users. See "What is the problem with posting an image or link and asking “How do I do this?"" $\endgroup$ May 13, 2022 at 16:22
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    $\begingroup$ If you're using the Geometry output of an Object Info node, you have to pick an object which defines the geometry (black box at bottom) - In other words, the Object Info Node is asking which object? You have to tell it. $\endgroup$ May 13, 2022 at 16:27

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As mentioned in a comment by Christopher Bennett, when using the node Object Info you would also need to specify which object to use.

However, to answer your specific question even better, I would advise you to merge the objects you want to instantiate into a collection one at a time and use the node Collection Info instead.

Since the surface is not flat, it would make sense to adjust the rotation of the instantiated objects to these irregularities.

Furthermore, by separating the objects, you have better control over how they are distributed.

enter image description here

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