I have two scenes obtained from Meshroom. One scene is a big but coarse overview of the situation in the back of my garden and the other is a very detailed view of one of the objects in the scene. I cut that object from the coarse scene and appended the detailed object into it.
So far so good...
Now I have the problem that the colors, especially the brightness does not match at all. I'd like to apply more brightness to the appended object, but I figured that it contains several texture atlas png files to which I all would like to apply the same brightness. When I use the shader editors node view, I'm only able to apply one brightness node to one texture atlas. I'm looking for a way to apply the same brightness at the same time to all texture atlas pngs of my object, so that I can easily adjust its brightness as a whole.
Here is a screenshot of my situation which hopefully helps to understand my problem: