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Potentially an impossible task, but feels like it should be able to be done. Is there a way to cast a shadow onto a transparent shadowcatcher, than export the .glb file so that when I use the image in swift/ios the 3d model's shadow is attached?

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    $\begingroup$ Im not experienced with .glb, but have you tried to Bake shadow pass to use it as alpha texture? $\endgroup$
    – vklidu
    May 12, 2022 at 19:05
  • $\begingroup$ I have tried to bake in a few different ways - I'm pretty unfamiliar with blender as whole myself so I'm probably doing something wrong lol $\endgroup$
    – James
    May 12, 2022 at 19:08
  • $\begingroup$ There is a trillion of tuts with this topic ... try to search some. $\endgroup$
    – vklidu
    May 12, 2022 at 19:11
  • $\begingroup$ I have, and I have followed a few with no success, unfortunately. I'll try some more again. $\endgroup$
    – James
    May 12, 2022 at 19:12
  • $\begingroup$ What have you tried and where tut failed for you? Edit your original question that fits your current issue ... thanks. $\endgroup$
    – vklidu
    May 12, 2022 at 19:14

1 Answer 1

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what I ended up doing to get around this, it's probably not the best approach, and feels a bit like cheating — I just duplicated the bottom layer of the image and painted it black, and exported it so that I could have a static shadow with no light necessary. It looks like a shadow at the very least. Appreciate all the help!

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