Note: I'm relatively new to Blender, so apologies if terminology a bit confused or just plain wrong :-)
I've created a bowl by subtracting a UV Sphere from a slightly larger one with a Boolean Difference modifier, and I'm now making some decorative holes in it by subtracting a cone that has a point at the origin of the bowl - see image below:
I've already added a bevel to the rim of the bowl, but I'm struggling with how to add a curve / bevel to the sharp corners of the "tunnel" left by subtracting the cone. I thought about joining on "half a torus" inside the hole - e.g. this:
but that won't work because the holes on the inside and outside faces of the bowl are different radiuses and it would be a bit of a fiddle to get the angles exactly right to line up with the surface of the bowl.
I'm probably going about this the wrong way, so any help would be appreciated. I'm happy to start from scratch if that's the pragmatic option...