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I'm learning armatures and trying to rig a model with a basic rig by extruding bones.

I think I made a mistake however as the legs are separate from the body.

Is there a way to join the roots back together or do I have to redo that part of the rig?

I've already parented the mesh parts to the bones so I'd prefer not to start again.

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  • $\begingroup$ Joining the roots is not allowed, you can parent them to the same bone so that roots will be joined. $\endgroup$
    – Crantisz
    May 11, 2022 at 9:31

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Select the armature, go to edit mode, select the child bones, shift select the parent bone and press Ctrl P (keep offset, if it's not a connected chain).

Generally legs are child of the Hip bone.

Mesh binding will not be affected by the operation.

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  • $\begingroup$ Thanks mate, I'll give that a try $\endgroup$ May 11, 2022 at 14:57

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