I am trying to rig my armature with automatic weights to a download of a 3d facemodel. I already uploaded the tracking data and when I parent the rig to the mesh, it becomes badly deformed. Yet the bones parent and the face tracking animation works. So it slightly works but I want to figure out how to parent the bones to the face without it deforming so badly. Is there a way to parent it so it doesn't deform so badly? I will attach the file. You can see in the photos I uploaded the difference between the rest mesh and the mesh after it has been attached with weights to the rid. I did notice that the bones move to different spots when toggling the rig between object and edit mode. Maybe the bones aren't set in the proper position? I was following a tutorial where a guy animates his own face with tracking, but I am doing another persons face and because of that I used bone offset because our faces are differnt shapes. I am not sure if that helps. Here is a link to the tutorial.