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Whenever I export the file from maya to fbx and import into blender, the rig changes and the animation it doesn't work like it should.

I tried exporting to a dae and importing into blender, but there's nothing. No mesh or anything.

Here's the maya file.

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    $\begingroup$ possible duplicate of Is it possible to import a Maya file into blender? $\endgroup$ – David Feb 26 '15 at 19:54
  • $\begingroup$ The problem is that whenever I exported the maya file as a fbx and imported into blender the rig changes.. and when I play the animation it doesn't work like it should when it's in maya and when I exported the maya file into dae and imported into blender there's nothing. no mesh no anything. Sorry if I wasn't very clear on my question. $\endgroup$ – user3647433 Feb 27 '15 at 3:23
  • $\begingroup$ I've taken the liberty of editing your question to try and make it more clear and readable. Feel free to rollback and/or make your own edits if you disagree with mine :) $\endgroup$ – gandalf3 Feb 27 '15 at 7:45
  • $\begingroup$ Could you add an export to .fbx the .ma file cannot be imported to Blender. $\endgroup$ – stacker Feb 27 '15 at 7:56
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    $\begingroup$ Yes, we need the .fbx file as well. And this shall probably be reported as bug on our tracker… with the fbx file. ;) $\endgroup$ – mont29 Feb 27 '15 at 13:04
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In past year we used Maya for aditional effects on characters (especially for cloth simulations) and we discovered that the best way to import is .mdd.

This format transfers the maya animation and convert it into animated shapes keys:

  1. Get your first pose (in maya) and export as .obj object
  2. Export the animation from maya as .mdd
  3. Import the .obj object in blender
  4. Select your object and import the animation as .mdd

Always check "keep vertex orders".

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I have had a look at the maya file. The reason no animation is coming in by FBX, is it is done with expressions, mesh deformers and other maya nodes.

while blender would be able to do a similar effect, blenders internals are very different from maya, and there is no way to import the setup from an FBX file.

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