I'm using custom shapes for a character armature. These shapes are objects that are floating around in my 3D space. They aren't really connected to the armature or the character mesh.
However, when I append the character mesh to a project, all these custom shapes follow along, as objects. This clutters up my 3D view, and I have to remove these objects every time I append a character mesh.
Is there any way of hiding these/putting them into the armature layer/not appending them somehow when I'm appending a character?