I'm trying to use Blenders Shader Nodes (or maybe it's possible with Geometry Nodes?) to project textures on objects similar how it in 3D-Coat works.
This is how 3D-Coats projects a simple brick texture on this objects
I can't do it that way in Blender. For this I would need the info of the face normal. In Blender it looks like this for example. Pretty crooked.
I made that this way in Blender. Is there a way to make it with Blender 3.1 so that it looks similar to 3D-Coat?