Im moving a large quantity of objects from point A - B by animating their vectors in a loop with animation nodes. I have everything setup how I want it to be. But instead of going from point A to B in a linear path, I want to interpolate the Z axis to add some up and down curvature to the stream of objects path as they move towards point B. This seems like a fairly simple task but I have been stumped for quite some time. All I've been able to do is alter the timing as they continue linearly. Thanks to anyone who can help!
(Apologies for the terrible illustration I only have access to my phone at the moment and can't stop wracking my brain on how to solve the issue)
EDIT: I was able to accomplish this on an older version of animation nodes by separating z from the vector, feeding it through a map range node with the interpolation I want, recombining it, and then using it as my start in an animate vector node, but since updating I have not been able to achieve the effect this way. Any similar or alternative methods are appreciated!