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Is there any way to delete the light bounces without losing the illumination? I mean, can i delete or hide that 'white dot' on the image without losing the coloration made by the lighting? (I'm doing this on Blender Render)

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    $\begingroup$ Make the specular value less $\endgroup$ – VRM Feb 25 '15 at 17:45
  • $\begingroup$ That's only on the texture/material, right? $\endgroup$ – beavoru Feb 25 '15 at 17:54
  • $\begingroup$ Right in the material settings there is a Specular setting $\endgroup$ – VRM Feb 25 '15 at 18:16
  • $\begingroup$ Hmm, i actually know about that, but is there another option besides that? (just to know) now i think ill do what you say because it's the easiest and fastest way, thanks again :) $\endgroup$ – beavoru Feb 25 '15 at 18:17
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    $\begingroup$ remove specular from your lamp settings, or move it where the plane won't reflect it. Or use render passes and render with spec separated, then compositing, mask.... $\endgroup$ – Bithur Feb 25 '15 at 18:21
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This can easily be done by disabling the specular highlights of a lamp.

To do this, with the lamp selected and in the Properties panel, go to the Object Data tab (this is how it's actually called, but it's the one with the Lamp icon), and under the Lamp subsection uncheck the Specular checkmark.

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