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Description:

This occurs in pretty much every part of Blender, but here is an example in geometry nodes
Solid view: some objects not rendered

Workbench: objects scattered about incorrectly

Eevee: same as in workbench

Cycles (how it's supposed to look): how it's supposed to look

note: I'm just making this to share this knowledge, as it took me months to find this answer and I don't want anyone to have to go through that

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Under the Performance tab in Eevee's settings, check High Quality Normals
It's a really simple solution, but it worked for me

image of render properties tab with the performance subtab(?) open and High Quality Normals checked

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