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What are the best sizes that an animation character's XYZ scale measurements average? I am teaching myself how to use the Blender app. By default, the XYZ scales are 1.000 but I think that's too small unless the character is something like a cricket.

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  • $\begingroup$ One blender unit is by default 1 meter, that is the "correct" scale to work at, Cycles render engine, light power units, and physics properties all expect that $\endgroup$ May 5 at 21:42

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The sizes are in real-world units, Metric by default.

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These two numbers sound kinda similar but mean very different things.

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When an object has a scale of (1.0, 1.0, 1.0) it basically means "This is how big this object should be by default".

That could be a 50ft building or a 1cm cricket like you describe.

You usually want to keep your scale at 1 because other settings can cause modifiers and other stuff to misinterpret things about your mesh and cause issues.

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Unless you happen to be animating the object or something.

So to answer your question: How big should you character be? As big as they um... are.

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