What are the best sizes that an animation character's XYZ scale measurements average? I am teaching myself how to use the Blender app. By default, the XYZ scales are 1.000 but I think that's too small unless the character is something like a cricket.
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$\begingroup$ One blender unit is by default 1 meter, that is the "correct" scale to work at, Cycles render engine, light power units, and physics properties all expect that $\endgroup$– Duarte Farrajota Ramos ♦May 5 at 21:42
1 Answer
The sizes are in real-world units, Metric by default.
These two numbers sound kinda similar but mean very different things.
When an object has a scale of (1.0, 1.0, 1.0) it basically means "This is how big this object should be by default".
That could be a 50ft building or a 1cm cricket like you describe.
You usually want to keep your scale at 1 because other settings can cause modifiers and other stuff to misinterpret things about your mesh and cause issues.
Unless you happen to be animating the object or something.
So to answer your question: How big should you character be? As big as they um... are.