Working on a non-destructive asset (roofing tiles) and I'm trying to use vertex colors to define edges (red vertex color) and curvature (green vertex color)
There's meant to be an edge detect node in geometry nodes, but I cant seem to find it. The example below is done by handpainting in vertex colormode. However trying to find a more efficient way of doing it.
Similar to how the AO node works in the shader nodes (however that becomes prohibitive after a while since there's no quick way to bake down the shader without baking out afaik)
So the question is:
Is there a good way of generating vertex colors (similar to example) based on the geometry in geometry nodes?