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I'm working in blender and I'm trying to bevel a 45° edge into a circular shaped corner.

The problem is that the bevel follows a sharper trajectory (not a circle shape, but more like an oval).

I tried it with the superellipse and the support loops profile types, but both don't give me the shape I want. By changing the shape value I can approximately get the shape I want, but I want it to be exact.

My question is: Is there any way to bevel the 45° edge to be exactly circular shaped?

I already applied the scale, so that's not the problem.

Thanks in advance.

enter image description here

Edit: I added a screenshot. The orange line is the current curve and the red circle shows the path I want the bevel to follow.

I also tried making a custom profile type, but this also didn't have the outcome I wanted (I have to admit I'm not an expert in making custom profiles, so maybe someone can help me with this)

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    $\begingroup$ Can you show sreenshots? $\endgroup$
    – Crantisz
    May 5, 2022 at 10:26
  • $\begingroup$ Added a screenshot $\endgroup$
    – Cheesy
    May 5, 2022 at 11:24
  • $\begingroup$ Have you tried using a custom profile (option pictured at bottom of your screenshot)? $\endgroup$ May 5, 2022 at 12:01
  • $\begingroup$ I just tried this. I drew a circular shape (manually, so it wasn't an exact circle, but close enough) and applied it. I get about the same result as with the superellipse profile. $\endgroup$
    – Cheesy
    May 5, 2022 at 12:25
  • $\begingroup$ Encountered this while trying to find a way to create outline edges equal distance to each edges in mesh, kinda sad this won't work that easily $\endgroup$
    – jupiterbjy
    Jun 6, 2023 at 11:24

1 Answer 1

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Seems to me like .375 in the shape parameter is about as close as it gets.

I rationalized this from the knowledge that .5 == perfectly round within a 90 degree corner and .25 == a straight between the bevel points.

45 degrees is halfway between 90 and 0, therefore i just entered (.5 + .25) / 2 into the parameter and hey, It kinda seems like that's it.

enter image description here

With a mesh circle next to it for comparison:

enter image description here

If that's not good enough then by all means, feel free to sift through the 7600+ lines of C++ code in the BMesh bevel operator and maybe read a refresher on calculus and graphing superellipses while you're at it lmao. It's not super simple what goes on under the hood.

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  • $\begingroup$ Thanks for your answer. Seems logical and the outcome is very close. I'm sure it's a complex matter. Was definitely not trying to discredit the bevel function in any way. $\endgroup$
    – Cheesy
    May 5, 2022 at 22:06
  • $\begingroup$ Yeah, lol I only mention it cause I was curious and tried to dive into the code to see if I could make sense of it and uh... no..I could not. $\endgroup$
    – Jakemoyo
    May 6, 2022 at 9:34
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    $\begingroup$ Aha okay, well thanks again since your help got me the closest thus far. $\endgroup$
    – Cheesy
    May 6, 2022 at 11:53

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