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I have a vertex string with a cloth simulation but for some reason it just phases through collision objects

phasing through the collision

the high distance value on the cloth simulation is the only change i tried but it did nothing. apart from that the cloth is the default cloth simulation and the collision object is the default collision settings

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You have to have faces to collide. You can make small faces and hide one side of faces using mask modifier:

enter image description here

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  • $\begingroup$ Thx! As far as i know the hair simulator currently uses the same simulator as the cloth sim. Does hair work this way? $\endgroup$
    – J Block
    Commented May 5, 2022 at 9:13
  • $\begingroup$ I don't know about hairs.. $\endgroup$
    – Crantisz
    Commented May 5, 2022 at 9:17

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