So I'm using the 3.2 alpha, and was working on my comic which I do with a toon-esque render. But then, I noticed that my bump maps weren't functioning properly. After much tinkering, I tracked it down to the Shader to RGB node. And it seemed quite odd, so I did a simple test:
There, I have a grayscale image with some doodles to do the bump map, and coming from the Diffuse node, it looks fine. However:
As soon as I throw in the Shader to RGB node, the bumps that had been there previously vanish. At first, I thought I might have just made some sort of mistake with my setup, so I tested it in Blender 3.1, but it works as it should:
So my question is, will the Shader to RGB node be deprecated in 3.2? Or is this just a temporary quirk with it still being an alpha? Or perhaps, am I doing something completely wrong which is why it's not working properly?