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I have a material in my scene that is reflective and it seems to be reflecting the source of the area light. I tried to find the ray visibility options but I'm using eevee so they aren't there. how can I fix this?

EDIT: I should probably mention I want to keep the roughness value of the material at 0 and I cant share the blend file because it contains many paid assets and its well over 100mb

light reflections

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  • $\begingroup$ In the light setting, try changing the Specular to 0.0 $\endgroup$
    – james_t
    Commented May 2, 2022 at 18:02
  • $\begingroup$ In the angle setting try narrowing to something that would not include the undesired area. $\endgroup$
    – james_t
    Commented May 2, 2022 at 18:12
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    $\begingroup$ changing the specular of the light to 0 worked $\endgroup$
    – desperrrr
    Commented May 2, 2022 at 18:19

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