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I have an object of which I would like to curve one face.

What I have:

enter image description here

What I want to do:

enter image description here

My final goal is to model a television:

enter image description here

My blend file:

http://www.pasteall.org/blend/34647

How do I curve just one face?

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I would add a few loop cuts (Ctrl+R) and then use proportional editing to pull the middle cut out (from side view), you can change the falloff type to spherical at the bottom of the view to get a more rounded look.

enter image description here
loop cuts

enter image description here
spherical falloff

enter image description here
pulling cut out

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  • $\begingroup$ where is spherical falloff? $\endgroup$ – SoluableNonagon Feb 24 '15 at 21:09
  • $\begingroup$ @SoluableNonagon You're too quick! :D See newly added screenshots. $\endgroup$ – PGmath Feb 24 '15 at 21:13
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A different approach (than my other answer) would be to modify the mesh slightly so that you could perform a bevel operation.

Beveling rounds off a corner, so you need a corner where you want the rounded part instead of a flat face. I accomplished this by connecting the two edges across the face and moving the new edge to a positing where it's two adjoining faces are at right angles.

enter image description here

You can then select the new edge and hit Ctrl+B to bevel the edge into a curve, using the mouse wheel to control the number of subdivisions.

enter image description here

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  • $\begingroup$ +1. This is quite a bit cleaner than the proportional editing approach, IMO. $\endgroup$ – wchargin Feb 25 '15 at 5:02
  • $\begingroup$ @WChargin The problem is that it creates n-gons. $\endgroup$ – PGmath Feb 25 '15 at 15:14

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