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I'd like to make an application using the game engine which has similar interaction to Blender's normal 3D view. Is there a ready-made set of sensors and actuators available to do this? I could do it manually, just don't want to re-invent the wheel here.

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    $\begingroup$ Well,if you don't want to reinvent the wheel, you could use Blender itself :P $\endgroup$ – someonewithpc Feb 24 '15 at 19:26
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    $\begingroup$ I'm not sure it's even possible to completely emulate the 3D view with pure logic bricks atm, but this might get you started: blender.stackexchange.com/q/17964/599, blender.stackexchange.com/q/12154/599, and blender.stackexchange.com/q/17967/599 $\endgroup$ – gandalf3 Feb 24 '15 at 19:27
  • $\begingroup$ someonewithpc, you are reminding me of a comment I read the other day here: "My buddy and I call that 'I asked how to use a ladder, you told me to take the elevator' syndrome. I'm picking apples!" In my case I am using the game engine for display of quad-buffer stereo 3D because it works even though normal blender quad-buffer doesn't work on my GTX card. $\endgroup$ – foobarbecue Feb 24 '15 at 21:58
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    $\begingroup$ if Orbiting camera is not enough, you would have to use some Python. This BGE app I wrote has many of the interactions of Blender: github.com/MolecularFlipbook/FlipbookApp You can see a video of it here: molecularflipbook.org $\endgroup$ – Mike Pan Feb 25 '15 at 1:36

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