1
$\begingroup$

I was following this cartoony eye tutorial https://youtu.be/qPwrzqeaZ0U?t=86 but instead of black circle i get this

eyeball

black gradient comes from left to right. My eye is unwrapped. Nodes look exactly like those from video:

nodes

This is how my UV map looks:

UV map

So where is the problem?

$\endgroup$
4
  • $\begingroup$ Didn't you remap the UV? $\endgroup$
    – FFeller
    Commented May 1, 2022 at 16:38
  • $\begingroup$ I added to the post how does my UV look $\endgroup$ Commented May 1, 2022 at 16:51
  • $\begingroup$ The iris is too small and not in the center. To make the shader work the iris must be in the center. Select only the iris on the 3D model so you see only the iris in the UV editor. Then in the UV editor, select the menu entry UV > Pack Islands to scale it up. Alternately, select the front view for the eyeball in the 3D viewport, and UV Unwrap with Project from View (i.sstatic.net/6NoYF.jpg) $\endgroup$
    – Blunder
    Commented May 1, 2022 at 16:58
  • $\begingroup$ It works! Thank you a lot $\endgroup$ Commented May 1, 2022 at 17:03

1 Answer 1

1
$\begingroup$

To follow this tutorial, you must U unwrap the iris-area on its own..

enter image description here

.. to center it in the UV texture-space. This part of the eye is being implemented as a separate material, so the mapping of any other faces doesn't matter.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .