I have made my spaceship an UV-unwrapped everything, so that it looks exactly how I want it. Everything works well in material preview as you can see:
The problem I am facing is that when I go into cycles rendered view to get my material displaced, which is the main purpose of it, it looks different, and weird. The displacement is heavily leaning towards one side (the left in this picture).
Why is this happening and how I could fix it?