I have tried doing in depth research in the matter but was unable to find anything that can fix my problem.
Version: 3.0
Description:
I am trying to make a very long hollow cylinder that curves a bit at one end. Because of what I am doing, I need it thicker with a non-destructive method as to easily reverse because of errors of modeling. So I used a solidify modifier for this. It works for the long part but when it gets to the curve, it starts going all over the place.
This is what it looks like with the modifier disabled:
I know, it's annoying non the least. So I wish to get this fixed as soon as possible as to not waste too much time. I get distracted very easily so I already wasted a lot of time.
mesh > normals > recalculate outside
from the menu at the top of the viewport. Also make sure correct scale is applied (Ctrl+A > Scale
in object mode). $\endgroup$