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So I've been experimenting with trying to align these instances with the normals of another object, and I can't get more than one to rotate. This also included rotating with anything else, like a random value or something, I cant get more than one to rotate.

Any help would be super appreciated!

Using blender 3.1.0

.blend file

Nodes

Viewport

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Supposing, that you want to align the local z-axis of the toruses to the normals, the following steps lead to this solution:

result 1

result 2

Realize the instances of the top/bottom points:

realize instances

Switch the Object Info node of Plane.001 to relative:

object info Plane.001

You will have to adjust the BezierCurve, to place the toruses on top of Plane.001. Currently most of them lay inside.

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  • $\begingroup$ I want them aligned to the normals of the linked object (Plane.001) Ideally, they would rest on its surface $\endgroup$ Apr 30, 2022 at 0:34

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