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I want to clean up a bit in my Blender UI, and thus want to completely remove Blender Render.

Is this possible? And will it have any negative effects in working with cycles (create bugs/similar)?

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    $\begingroup$ Why would you want to do that? The only difference to the UI when in cycles mode would be a little drop down at the top. If you want it to load cycles by default, change it to cycles, then save the .blend preferences $\endgroup$ Commented Feb 24, 2015 at 15:47
  • $\begingroup$ I optimize everything, according to a principle called Kaizen. If I don't need it, it's better to remove it. And if there is only one render engine, I don't need the drop down menu at all (less cluttered UI) =) $\endgroup$
    – Humilton
    Commented Feb 24, 2015 at 20:28
  • $\begingroup$ When it comes to loading cycles by default, I'm not able to do it properly. I have done it in the startup .blend. But if I create a new scene, it opens with Blender Internal by default. $\endgroup$
    – Humilton
    Commented Feb 24, 2015 at 20:29
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    $\begingroup$ That is most certainly as bug. You may need to re-install Blender. $\endgroup$
    – J Sargent
    Commented Feb 27, 2015 at 23:37
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    $\begingroup$ what you should optimize is the interface for a better workflow, it worked to me quite well to remove the things I do not use and create my own combinations of tools in #D view, since some functions do not use them much or I have never used them so I only charge some add-ons and I've removed some others that it brings by default $\endgroup$
    – user52476
    Commented Feb 17, 2018 at 0:32

2 Answers 2

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I have searched in many places information about blender render and if I can deactivate as when you deactivate cycles or renderman21, but as far as I understand, it is not possible since its name indicates it is the internal render, and a basic and fundamental part of blender

Engines

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    $\begingroup$ all those are render engines? $\endgroup$
    – user52476
    Commented Feb 17, 2018 at 0:33
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    $\begingroup$ its usefulness is infinite, despised by the fans of cycles, I realize this because I like it and I use it but when I try to learn new things about rendering, almost nobody knows how to use the internal blender nodes $\endgroup$
    – user52430
    Commented Feb 17, 2018 at 0:37
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Cycles can be removed as an addon, but Blender Internal is...internal.

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  • $\begingroup$ Could you please elaborate? $\endgroup$
    – J Sargent
    Commented Feb 24, 2015 at 16:16
  • $\begingroup$ blender internal is hard coded as a fundamental part of blender, cycles was added as an optional renderer 3-4 years ago. $\endgroup$
    – Bithur
    Commented Feb 24, 2015 at 16:47
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    $\begingroup$ Are you sure about this? Do you have any sources for this statement? $\endgroup$
    – Humilton
    Commented Feb 24, 2015 at 20:29
  • $\begingroup$ @Einar they explained it to you in the previous answer to this one in much more detail, and where you can confirm this is in blender developer talk, You can also consult branch 2.7 and read the source code and its documentation $\endgroup$
    – user58715
    Commented Jul 28, 2019 at 12:26

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