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As title says, I have a big cube serving as a room, image below: image

image

There is also a cube with a metallic texture that reflects the lights of the cube, image below:

image

But as you can see in this image, the surfaces that should reflect the light coming from behind and above the camera, don't reflect. I imagine there's some culling happening. Is there any way to circumvent this or to force eevee to render these reflections?

I have tried Irradiance Volume + Indirect Lighting Baking.

Cycles does it fine, just doesn't look half as good, and takes a billion years to render.

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    $\begingroup$ Maybe see this answer about Light Probes: blender.stackexchange.com/questions/190642/… $\endgroup$
    – moonboots
    Apr 29, 2022 at 9:30
  • $\begingroup$ @moonboots My savior, I appreciate it! I tried using reflection planes before, but I was using them wrong, this post is exactly what I needed. Thank you so much! $\endgroup$ Apr 29, 2022 at 22:33

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