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Many Photoshop concept artists flip their canvas horizontally from time to time during painting for a few seconds to better judge the composition. Is it possible in Blender's viewport, using the camera settings maybe?

Of course I could render the image first and then flip it in compositor or any external image editor, but it would be much slower solution than flipping the viewport live.

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You can scale the camera negatively along it's local 'x' axis to acheive a flipped view (while looking through the camera).

Select the camera and press S,X,X,-,1

Pressing X twice will scale along the 'local' axis instead of the 'global' axis.

Alternatively just enter '-1' into the 'x' scale in the object panel:

enter image description here

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  • $\begingroup$ That is cool! Like, way cool! Absolutely brilliant! $\endgroup$ – VRM Feb 24 '15 at 14:54

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