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My goal is to work around the limitation of linked overrides that don't yet work for Materials.

I am able to use an object custom property to set the color in shaders. But I will have complex objects with many different materials assigned to various vertices. An example would be to control eye color, hair color and skin tone color in a character. So I would like to segregate these controls into Custom Properties on the Material level.

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How do I obtain access to a Material Custom Property that is a color? Is there a simpler way than this driver approach where I have to edit R,G and B drivers?

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    $\begingroup$ It's not possible. You can drive a custom property on the object level with this property, but that defeats the purpose of having a custom property on the material. $\endgroup$
    – Gorgious
    Commented Apr 28, 2022 at 19:28

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