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i got a models, with multi texture, so now i m looking how to bake texture in one image file to put the models in an 3D engine like unreal

So this my models :

  • I create a new image
  • I open the flow manager and i add the image for the selection
  • i go to bake option and i lunch the generation but nothink come to me

This is a video of my attempt : https://www.youtube.com/watch?v=rwfOIl9f-uc

what do u thing is wrong on my process please

Webologie :

How do I bake a texture using Cycles bake How to properly unwrap my mesh? https://gamefromscratch.com/baking-blender-materials-to-texture-to-make-them-usable-in-a-game-engine/ i follow this video guide : https://www.youtube.com/watch?v=eYvgFWEiNp8

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  • $\begingroup$ If u want the blender files : easyupload.io/jq7vn4 $\endgroup$
    – Issa2020
    Commented Apr 28, 2022 at 10:23
  • $\begingroup$ Hello, you haven't packed your images so we can't test with the current texture, but maybe your problem is that you have a lot of materials, so you are supposed to duplicate the Image Texture for each material, which is not convenient, plus I'm not sure about your unwrap which seems rather messy, so the best is probably to duplicate your character, unwrap it, give it the Image Texture, in the Bake panel enable Selected to Active and increase the Extrusion a bit, like 0.1, and bake again? $\endgroup$
    – moonboots
    Commented Apr 28, 2022 at 10:43
  • $\begingroup$ Hello, i can't edit my post : so this is the full pack : easyupload.io/dlys75 the file blender is : johannaBakeTexture.blend $\endgroup$
    – Issa2020
    Commented Apr 28, 2022 at 11:35
  • $\begingroup$ Hello so if i unrwap i lost all my texture models : $\endgroup$
    – Issa2020
    Commented Apr 28, 2022 at 11:42
  • $\begingroup$ unwrap the copy, not the original ;) $\endgroup$
    – moonboots
    Commented Apr 28, 2022 at 11:43

1 Answer 1

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You have a lot of materials in your current object, it will be much more convenient to use the Selected to Active bake mode:

  • Duplicate your object, keep the copy at the same position as the original
  • Unwrap the copy with the Smart UV Project mode
  • Remove all the materials of the copy
  • Give it a new material with an Image Texture, in the Image Texture create a new image texture that you'll call Bake for example
  • Select the original object, shift select the copy
  • In the Bake panel, choose Bake Type > Diffuse, disable Constributions > Direct and Indirect, enable Selected to Active, give a bit of Extrusion (0.1)
  • Bake, check the result
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  • $\begingroup$ Hello i do all the step, but somethings missing to me : - u can see my video : youtube.com/watch?v=drWZIC-MTD4 - i upluoad my model with all texture : One files blender with all stuff : easyupload.io/ic0ex7 Or a folder with all models blender and all textures : the full pack : easyupload.io/dlys75 the file blender is : johannaBakeTexture.blend $\endgroup$
    – Issa2020
    Commented Apr 28, 2022 at 13:23
  • $\begingroup$ you need to keep the copy at the same location as the original, that said I don't know why we see the original become black towards the end $\endgroup$
    – moonboots
    Commented Apr 28, 2022 at 13:29
  • $\begingroup$ Also, as you haven't removed all the material slots in your video, don't forget to assign the new material to your object in Edit mode, or remove all the slots (on the right of the material list, down arrow > Remove Unused Slots) $\endgroup$
    – moonboots
    Commented Apr 28, 2022 at 13:39
  • $\begingroup$ Hello, ok i follow what u said to me, and works perfectly ! I make a video of all action i do in blender to make works !! youtube.com/watch?v=PKtrekI-b4Y thanks a lot merci !!! $\endgroup$
    – Issa2020
    Commented Apr 28, 2022 at 14:30
  • $\begingroup$ you're welcome ;) $\endgroup$
    – moonboots
    Commented Apr 28, 2022 at 14:44

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