I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity.

When I import the FBX to blender with the default import settings all the bones are in the wrong orientation, like this:

Default import settings Bones in wrong orientation

To get the bones to import with the correct orientation in Blender I use these import settings:

Import settings that work

And then after that, to be able to use it properly in Unity I use these export settings:

Export settings that work

I would like to somehow change the FBX model so that the bones are orientated the right way every time, without needing to change any import and export settings again and again. Does anyone know how I could do this?



Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.