I have a rigged FBX of a soldier which I downloaded. I am trying to edit animations on this FBX and then use it in Unity.
When I import the FBX to blender with the default import settings all the bones are in the wrong orientation, like this:
To get the bones to import with the correct orientation in Blender I use these import settings:
And then after that, to be able to use it properly in Unity I use these export settings:
I would like to somehow change the FBX model so that the bones are orientated the right way every time, without needing to change any import and export settings again and again. Does anyone know how I could do this?