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If you create instances of an object with a particle system, how do you then animate them from each origin point (pivot point) with one empty?

Here is a plane, parented to an empty placed at the origin of the plane. When you rotate this empty the plane rotates from its origin point: enter image description here

Here is a cylinder with a particle system emitting the plane from a central ring of 8 vertices: enter image description here

When I rotate the empty the particle instances also rotate correctly: enter image description here

Here's the problem, when I 'Make Instances Real' in the modifier tab, the instances no longer rotate even though they are linked as duplicate instances: enter image description here

How do I rotate these 'real' instances and use the empty to animate them (I will keyframe the empty to affect all instances)?

Thank you.

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I'm not sure about your process with instances and particles, but as soon as you make your instances real they will not copy what you do to the original object.

If you want to make your instances real nevertheless, in order to get the same result you could give your objects a Copy Rotation constraint with an empty as Target and Mix > Add:

enter image description here

Rotate the empty, the objects will rotate as well:

enter image description here

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  • $\begingroup$ Right, of course, simple! Thank you! $\endgroup$
    – Aubrey
    Apr 28 at 9:41

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