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I'm having a nice looking scene in Material preview (Blender v3.1.2). So far looking good with the default HDRI (I'm not sure exactly how this works).

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I then added a simple Sun light, checked Lighting > Scene Lights and now my whole thing is burned in both Material Preview and Rendered (Eevee) while totally black with Rendered (Cycles).

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My textures are nothing special, BSDF + changed Base Color to green, blue etc...

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I'm working with unitless values (Scene > Units > Unit System > None) so I thought it may be that (never had any issue before tho) but no success.
Of course, turning down the strength of either a Sun or an Area light does nothing.

Here is how it looks with a 30W area light, it's burned to crystal clear white.

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Here are my Scene > World settings, nothing special neither

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Nothing funky in the Color Management neither.

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So, either I do have a convert 0.001 strength to 500k WATTS mode or I'm missing a setting somewhere.
Forgot to mention by my previous render went perfectly well (no burning like that).


Update: I just tried to render it, to see how bad it would look and it's actually perfect while rendering for some reason...meanwhile I cannot really spend my time rendering to see the actual result.
A real solution would be highly likable.

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Here's my outliner, everything is shown in the same way (viewports or renders).

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TLDR: relaunch Blender if getting out of Ubuntu's suspend mode.


While writing this question, Stackexchange recommended me to look at those 2 other questions so I gave them a read.

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I finished on this Reddit answer, where the author talks about the real render in real life and how it looks.
This gave me the idea to try to render it out. It failed and I noticed a CUDA error on the bottom middle of the UI.

Double checked my GPU settings, everything was totally fine and nothing moved.

I gave Blender a reboot and everything is working fine now.
The culprit? Ubuntu and the way it handles the suspend mode, not the first time I do have an issue when getting out of it. Time to move to Arch I guess...

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