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So Im currently remaking a set of icons on Blender ( the originals were apparently made in C4D ) and I'm having trouble recreating the exact look they have. I'm attaching a screen of the original with two comparisons ( the 2nd & 3rd one are mine ) ,as well as the node setup I'm currently using for the glass. It needs to be greenish in color, grainy as the one from C4D. The middle comparison also has a Solidify Mod added to it.enter image description here

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enter image description here Im also using the "Transparent Glass" setting from Blender with a value of 1. I'm adding the .blend file as a link from WeTransfer since I can't upload it on Blend-Exchange for some reason. I feel like this should be fairly simple thing to redo in Blender but I can't seem to get the grain right and the glass itself is too grey when using the Noise Node so maybe there's another way to redo the whole thing.

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I think the main parameters you need to tweak are the Base Color (it needs to be between white and gre), the Roughness, the IOR. Here instead of a Displacement node I've plugged a Noise Texture into a Bump node, but the result should be about the same.

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For the third one I've mixed the Principled BSDF with a Diffuse put kept the Mix Shader rather low:

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