I'll try to explain this as best possible. I'm trying to make a mesh mask an image like the galaxy skin from fortnite. how can I do this? I want the image to be only visible where the mesh is as you see in the skin

here is a sample of the scene im working on. im trying to get the jacket to act with the image in the image editor as the galaxy skin acts with the galaxy image

all textures should be packed


1 Answer 1


If you are referring to the small stars in the body, you can do that using the Window or Camera output from Texture Coordinate node as input in your texture:

Material nodes

Result (using Window as input):

Window coordinates texture result


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