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I created a very simple chair mesh and I would like to unwrap it so that I can map a texture. I would like to have Smart UV Project unwrap it automatically, but whether I do it that way or try manually, I am unable to unwrap the model.

Is there something I'm missing?

enter image description here

I tried a few guides, but I'm not sure where I'm going wrong.

My File: http://www.pasteall.org/blend/34625

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The image editor is currently showing the 'render result' as shown in the header. When the render result is set to display, the uv unwrapping will not be visible (it doesn't stop it being unwrapped, it just stops you from seeing it). Press the 'x' button to remove it and the uv unwrapping should appear:

enter image description here

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  • $\begingroup$ @SoluableNonagon Yes, though it would be ideal if you could ask that as a separate question (so if others have the same question as you they will be able to find the answer on this site). $\endgroup$ – Ray Mairlot Feb 23 '15 at 20:10

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