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i have been thing about making a character which is litterally made of spagetti or wires, something lik that its a little similar to these two images i want the human character but for now to show i have a silloette of a personenter image description here

and i also have this character i found with the kind of wires or curves enter image description here

as you can see i have a character model in the shape of a person, but i want to use nodes to change the mesh into multiple messy wires that clump and look like they where all tangled together, i have seen a post like this before however i have lost it so this is my i am asking this question

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Actually, I've made a setup which uses the setup from this video https://www.youtube.com/watch?v=K3CwKkiJZN0&ab_channel=WiresoulStudio, but in Geometry nodes.

It looks very close, but has a lot of noodles going out from shape:

enter image description here

I believe it might help future googlers.

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  • $\begingroup$ when you finish with it, does it convert to mesh? $\endgroup$
    – JustImpact
    Apr 26, 2022 at 12:23
  • $\begingroup$ curve to mesh in the end as you see $\endgroup$
    – Crantisz
    Apr 26, 2022 at 12:24
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If you enable the shipped add-on 'Add Curve: Extra Objects', then 'Knots > Bounce Spline' becomes available.

It will generate a spline which fills the object which is active at the point of creation:

enter image description here

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