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I've rigged the model using rigify and while posing I came across an issue. The mesh was deforming in a weird way while posing(as you can see near the elbow in the image) I've applied the scale and moved the armature on top of the modifier stack, nothing helped

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  • $\begingroup$ you may need to give some corrections in Weight Paint mode, in that case find the layer where the deforming bones are $\endgroup$
    – moonboots
    Apr 25, 2022 at 8:13
  • $\begingroup$ Weight paint is right I checked $\endgroup$
    – pranav
    Apr 25, 2022 at 8:39
  • $\begingroup$ please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Apr 25, 2022 at 8:39
  • $\begingroup$ Got the solution, The problem was the topology thanks for the help $\endgroup$
    – pranav
    Apr 25, 2022 at 8:40
  • $\begingroup$ Here's a good wiki article about this topic. Elbows and knees specfically are known for issues with topology and deformation. $\endgroup$
    – Jakemoyo
    Apr 25, 2022 at 10:23

1 Answer 1

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Got the solution, the problem was the topology.

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  • $\begingroup$ Could you please add additional details to your answer? Perhaps you can show what the problem with the topology and how you solved it. $\endgroup$
    – Robert Gützkow
    Apr 25, 2022 at 8:59

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